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Locker_Room_Stylized

I modeled the props in Autodesk Maya, using a high-poly to low-poly workflow to maintain
both detail and performance. The project required a stylized or semi-realistic look, so I used
Substance Painter to achieve a semi-realistic texture style. I baked the textures from the
high-poly to the low-poly mesh and then began working on the textures.
After completing the texturing, I exported the mesh as an FBX and imported it into Unreal
Engine. There, I created a custom Master Material, which included editable parameters to
easily generate and tweak instance materials.
Once the materials were finalized, I set up lighting and created a cinematic sequence inside
the Unreal Engine. I included a door opening animation along with sound effects using the
Unreal timeline.
Finally, I exported the image sequence and compiled the final video output in Premiere Pro.